Battle System 3

25 08 2009

I’m quickly learning that designing an MMO battle system, especially one thats very different from whats currently available, is a task of many iterations.

From the last iteration (after some feedback gathering) we came to the following conclusions

1) The grid system is awesome, needs balancing but its a totally new, innovative and possibly fun way to develop a character. Lets see how much of it stays in the final design

2) The battle system designed is too complex, some fundamental gameplay changes have to be made otherwise it would be near impossible to play the game at all.

So now the challenge is to integrate the grid system with a new battle system.

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