The First Big Step

18 08 2009

A couple of my friends are working with me to build a tactical MMORPG. We’re tired of the WOW clones out there, where the same click-fest model is repeated again, and again, and again.

But its not the MMORPG genre which is stale, I consider this to be similar to the early days of computer games, where any company published a game and was sure to sell at least a few. Call it the MMORPG bubble. But this obviously can’t last, and sure enough, now the market is flooded with cheap imitation games. Some are even Free to Play with micro-transactions.

Massive Multiplayer Online Games are an incredible medium, they connect people like never before, thousands of them. And best of all they can spread virally (as long as you’re good) with barely any advertising. A good MMOG should advertise itself.

Now I’m going to jot down some of the design choices we’ve decided on.

1) The game would be built in flash. Easy deployment, runs in a browser, vector artwork, lots of reasons. Of course we’re flexible to change but for now our target is the flash platform.

2) It will be tactical. No more click-fests, a battle system shoud be more engaging. We’re looking at Final Fantasy Tactics Advance and Grandia for inspiration.

3) The theme will be Cyberpunk (our own interpretation) largely modelled on anime like Ghost in the Shell and Akira. Lets see if we can come up with something a little different from all those fantasy games out there.

Always looking for inspiration




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